Record TSDL_HapticCondition
Unit
Declaration
type TSDL_HapticCondition = record
Description
Overview
Fields
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type_: cuint16; |
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direction: TSDL_HapticDirection; |
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length: cuint32; |
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delay: cuint16; |
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button: cuint16; |
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interval: cuint16; |
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right_sat: array[0..2] of cuint16; |
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left_sat: array[0..2] of cuint16; |
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right_coeff: array[0..2] of cint16; |
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left_coeff: array[0..2] of cint16; |
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deadband: array[0..2] of cuint16; |
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center: array[0..2] of cint16; |
Description
Fields
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type_: cuint16; |
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Header * | |
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direction: TSDL_HapticDirection; |
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< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION * | |
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length: cuint32; |
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Replay * | |
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delay: cuint16; |
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< Duration of the effect. * | |
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button: cuint16; |
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Trigger * | |
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interval: cuint16; |
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< Button that triggers the effect. * | |
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right_sat: array[0..2] of cuint16; |
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Condition * | |
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left_sat: array[0..2] of cuint16; |
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< Level when joystick is to the positive side. * | |
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right_coeff: array[0..2] of cint16; |
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< Level when joystick is to the negative side. * | |
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left_coeff: array[0..2] of cint16; |
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< How fast to increase the force towards the positive side. * | |
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deadband: array[0..2] of cuint16; |
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< How fast to increase the force towards the negative side. * | |
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center: array[0..2] of cint16; |
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< Size of the dead zone. * | |
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