Record TSDL_HapticCondition

Hierarchy
Methods
Properties

Unit

Declaration

type TSDL_HapticCondition = record

Description

 

Overview

Fields

Public type_: cuint16;
Public direction: TSDL_HapticDirection;
Public length: cuint32;
Public delay: cuint16;
Public button: cuint16;
Public interval: cuint16;
Public right_sat: array[0..2] of cuint16;
Public left_sat: array[0..2] of cuint16;
Public right_coeff: array[0..2] of cint16;
Public left_coeff: array[0..2] of cint16;
Public deadband: array[0..2] of cuint16;
Public center: array[0..2] of cint16;

Description

Fields

Public type_: cuint16;

Header *

Public direction: TSDL_HapticDirection;

< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION *

Public length: cuint32;

Replay *

Public delay: cuint16;

< Duration of the effect. *

Public button: cuint16;

Trigger *

Public interval: cuint16;

< Button that triggers the effect. *

Public right_sat: array[0..2] of cuint16;

Condition *

Public left_sat: array[0..2] of cuint16;

< Level when joystick is to the positive side. *

Public right_coeff: array[0..2] of cint16;

< Level when joystick is to the negative side. *

Public left_coeff: array[0..2] of cint16;

< How fast to increase the force towards the positive side. *

Public deadband: array[0..2] of cuint16;

< How fast to increase the force towards the negative side. *

Public center: array[0..2] of cint16;

< Size of the dead zone. *


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