Record TSDL_HapticCondition
Unit
Declaration
type TSDL_HapticCondition = record
Description
Overview
Fields
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type_: cuint16; |
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direction: TSDL_HapticDirection; |
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length: cuint32; |
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delay: cuint16; |
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button: cuint16; |
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interval: cuint16; |
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right_sat: array[0..2] of cuint16; |
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left_sat: array[0..2] of cuint16; |
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right_coeff: array[0..2] of cint16; |
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left_coeff: array[0..2] of cint16; |
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deadband: array[0..2] of cuint16; |
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center: array[0..2] of cint16; |
Description
Fields
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type_: cuint16; |
Header * |
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direction: TSDL_HapticDirection; |
< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION * |
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length: cuint32; |
Replay * |
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delay: cuint16; |
< Duration of the effect. * |
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button: cuint16; |
Trigger * |
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interval: cuint16; |
< Button that triggers the effect. * |
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right_sat: array[0..2] of cuint16; |
Condition * |
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left_sat: array[0..2] of cuint16; |
< Level when joystick is to the positive side. * |
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right_coeff: array[0..2] of cint16; |
< Level when joystick is to the negative side. * |
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left_coeff: array[0..2] of cint16; |
< How fast to increase the force towards the positive side. * |
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deadband: array[0..2] of cuint16; |
< How fast to increase the force towards the negative side. * |
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center: array[0..2] of cint16; |
< Size of the dead zone. * |
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