All Classes, Interfaces, Objects and Records

Name Unit Description
TAndroidIO sdl2

TAndroidIO = record fileNameRef: Pointer; inputStreamRef: Pointer; readableByteChannelRef: Pointer; readMethod: Pointer; assetFileDescriptorRef: Pointer; position: LongInt; size: LongInt; offset: LongInt; fd: cint32; end;

TFPSManager sdl2_gfx

! \brief Structure holding the state and timing information of the framerate controller.

THat sdl2

Get the SDL joystick layer binding for this controller button/axis mapping

TIPaddress sdl2_net

 

TMem sdl2

 

TMix_Chunk sdl2_mixer

 

TMix_Music sdl2_mixer

 

TSDLNet_GenericSocket sdl2_net

 

TSDLNet_SocketSet sdl2_net

 

TSDL_Atomic sdl2

 

TSDL_AudioCVT sdl2

\struct SDL_AudioCVT \brief A structure to hold a set of audio conversion filters and buffers.

Note that various parts of the conversion pipeline can take advantage of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require you to pass it aligned data, but can possibly run much faster if you set both its (buf) field to a pointer that is aligned to 16 bytes, and its (len) field to something that's a multiple of 16, if possible.

TSDL_AudioDeviceEvent sdl2

 

TSDL_AudioSpec sdl2

 

TSDL_AudioStream sdl2

 

TSDL_BlitMap sdl2

 

TSDL_Color sdl2

 

TSDL_CommonEvent sdl2

 

TSDL_ControllerAxisEvent sdl2

 

TSDL_ControllerButtonEvent sdl2

 

TSDL_ControllerDeviceEvent sdl2

 

TSDL_ControllerSensorEvent sdl2

 

TSDL_ControllerTouchpadEvent sdl2

 

TSDL_DisplayEvent sdl2

 

TSDL_DisplayMode sdl2

 

TSDL_DollarGestureEvent sdl2

 

TSDL_DropEvent sdl2

 

TSDL_Error sdl2

 

TSDL_Event sdl2

 

TSDL_Finger sdl2

 

TSDL_FPoint sdl2

 

TSDL_FRect sdl2

 

TSDL_GameController sdl2

 

TSDL_GameControllerButtonBind sdl2

 

TSDL_GUID sdl2

 

TSDL_Haptic sdl2

 

TSDL_HapticCondition sdl2

 

TSDL_HapticConstant sdl2

 

TSDL_HapticCustom sdl2

 

TSDL_HapticDirection sdl2

 

TSDL_HapticEffect sdl2

 

TSDL_HapticLeftRight sdl2

\brief A structure containing a template for a Left/Right effect.

This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.

The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. The small (right) motor is high frequency, and the large (left) motor is low frequency.

\sa SDL_HAPTIC_LEFTRIGHT \sa SDL_HapticEffect

TSDL_HapticPeriodic sdl2

 

TSDL_HapticRamp sdl2

 

TSDL_hid_device sdl2

 

TSDL_hid_device_info sdl2

\brief Information about a connected HID device

TSDL_iconv sdl2

 

TSDL_JoyAxisEvent sdl2

 

TSDL_JoyBallEvent sdl2

 

TSDL_JoyBatteryEvent sdl2

 

TSDL_JoyButtonEvent sdl2

 

TSDL_JoyDeviceEvent sdl2

 

TSDL_JoyHatEvent sdl2

 

TSDL_Joystick sdl2

 

TSDL_KeyboardEvent sdl2

 

TSDL_Keysym sdl2

 

TSDL_Locale sdl2

 

TSDL_MessageBoxButtonData sdl2

 

TSDL_MessageBoxColor sdl2

 

TSDL_MessageBoxColorScheme sdl2

 

TSDL_MessageBoxData sdl2

 

TSDL_MouseButtonEvent sdl2

 

TSDL_MouseMotionEvent sdl2

 

TSDL_MouseWheelEvent sdl2

 

TSDL_MultiGestureEvent sdl2

 

TSDL_Palette sdl2

 

TSDL_PixelFormat sdl2

 

TSDL_Point sdl2

 

TSDL_QuitEvent sdl2

 

TSDL_Rect sdl2

 

TSDL_Renderer sdl2

 

TSDL_RendererInfo sdl2

 

TSDL_RWops sdl2

 

TSDL_Sensor sdl2

 

TSDL_SensorEvent sdl2

 

TSDL_Surface sdl2

 

TSDL_SysWMEvent sdl2

 

TSDL_SysWMinfo sdl2

 

TSDL_SysWMmsg sdl2

 

TSDL_TextEditingEvent sdl2

 

TSDL_TextEditingExtEvent sdl2

 

TSDL_TextInputEvent sdl2

 

TSDL_Texture sdl2

 

TSDL_Thread sdl2

 

TSDL_TouchFingerEvent sdl2

 

TSDL_UserEvent sdl2

 

TSDL_Version sdl2

 

TSDL_Vertex sdl2

 

TSDL_VirtualJoystickDesc sdl2

 

TSDL_Window sdl2

 

TSDL_WindowEvent sdl2

 

TSDL_WindowShapeMode sdl2

 

TSDL_WindowShapeParams sdl2

 

TStdio sdl2

 

TTTF_Font sdl2_ttf

 

TUDPPacket sdl2_net

 

TUDPSocket sdl2_net

 

TUnknown sdl2

 

TWindowsIO sdl2

 

TWindowsIOBuffer sdl2

 

_TCPSocket sdl2_net

 


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